This is kind of a let down, it became something that made the game so much more easier. Not only this but health is regenerative, so in a few instance you can merely step back and let your health regenerate over time instead of using a health potion. Mana increases quickly enough, and mana boosts are also dropped quite regularly. But that won’t really bother you with the enemies you encounter. In fact, sometimes several level changes can go by unnoticed. A tutorial comes after you finish your first mission, introducing you to the skills/abilities part of the game, which you wouldn’t have found unless you are adventurous in the menus, because it isn’t exactly obvious. It’s fairly self-explanatory, which is good because there’s no tutorial. Inotia 4 has a simple enough control system with a joystick in the left corner and an attack button in the right, as well as several hot key slots for special abilities. These are the categories that set RPGs apart from the pack, and are qualities that any game seeking to join the genre needs to qualify by. RPG is a favourite genre of mine, one that is focused on storytelling and character choice, as well as an interesting range of characters and attack specialities. The Chronicles of Inotia IV: Assassin of Berkel
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